All of the images below are linked to Quicktime movies. Each section has a brief explanation of my responsibilities.

For the latest in 3D puppetry with motion capture, go here.

sword motion

match move test

Sword Play

 

I was responsible for motion capture, motion set up, character binding, and making certain the motion matched the video frames. Year was 2001.

Wall Crawling

wall  crawler sample #1

Warning! Very Large File

 

These are a few files that were put together for some test work(2001/2002).  I directed and produced the shoot, edited motion, bound the skin, applied the red and blue design to the character, set camera shots, and rendered the scenes out.

close tentacles

far away tentacles

Back pack tentacles

 

This is an example of modelling and an IK rig that I set up in 2002.  The inspiration for it was Dr. Octopus from the Spider-Man comics.

Toon Test

 

toon shading test

 

 

This is mostly a rendering test to show the different looks that can be achieved, but the motion has been pieced together and augmented.  My part in this was editing the motion together and augmenting certain parts of it.

 

scorp

 

Scorpion

 

Technically a scorpion has eight legs, but this one has four.  The data is some I derived out of human crawling motion and then mixed together to get the look of shifting weight, etc.  I also modelled and bound the creature.

Cloth Simulation

 

cloth

 

 

This is some cloth simulation using MayaCloth.  The character was one that I motion captured and edited.  It's the same piece of motion that's seen in the sword piece above.

dog walking

dog shaking

Dog motion

 

These are a few pieces of work done using a dog.  The piece is used to show the complexity of the motion as well as the ability to use non human performers in motion capture.  I was responsible for all motion capture set up and rigging as well as tracking, skeletal creation, etc.

Kukri

 

kukri

 

This a very simple example of Maya modelling, rendering and shading of a low poly count object.

 

space ship

 

Ship

 

This is a pretty simple space ship design I did. The engines are particle streams in Maya and the ship is all polygons.

Copyright (c) 1996-2004. All rights reserved.

Toon test, wall crawling, and sword play Quicktime Movies are Copyright (c) Giant Studios 1999-2002

This page shows some of the 2D work I've done with compositing, etc.  There will soon be some photography scanned in as well as different image manipulations.

Wallpapers

 

These are a few wallpapers I put together using Photoshop, Illustrator, and Freehand.  The images were scanned from the SilverSurfer Comic books, vol. 3, #s 50, 130, and 131.

                  

          1024x768  800x600                                  1024x768  800x600

Silver Surfer and Galactus are trademarked by Marvel Comics

 

 

2D

 

This is a logo treatment I worked up for a project I'm starting to create.  I used a combination of several different 2D packages to get the final logo, placement, etc.

2D

 

 

This is very close to the previous one, but with a few minor changes to see how the look would be affected.

2D

 

These are 4 different variations on a theme.  Each one leads to a full sized image.  It's basically some compositing of an existing image with scanned art and then some filters, effects, transparencies, etc.

KingSun1KingSun2KingSun3KingSun4