Brian Windsor
NEW NUMBER --> Tel : (256)468-5254
Also on LinkedIn (search Brian Windsor...I'm the engineer/CAD/visualization/animation one)
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Objective
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To use my managerial and technical
skills in order to provide quick, reliable solutions. I am
avaliable for freelance motion capture pipeline, realtime digital
character creation, set up as well as scripting and writing.
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Work Experience
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2003-2007 |
The
Ohio State University - ACCAD
Columbus,
OH
Graphics Researcher
My daily responsiblities
are to manage ACCAD's motion capture studio as well as do research
in areas of interest in computer graphics. I currently teach
a motion capture production class during Spring quarter.
I'm currently
overseeing the "Jane" project, pursuing research in other
uses for motion capture, overseeing the motion capture database
project, and attempting to develop a class to cover some basics
of video game design.
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1999 - 2003
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Giant
Studios Atlanta,
GA
Senior Technical Director of Motion Capture
Responsible
for managing projects between the Atlanta and Los Angeles offices,
managing personnel allocation as well as data transfers and quality
control, handling client relations, heading development efforts
tailored to specific clients, and helping clients with software
problems, software integration, and software utilization.
Motion Capture Technical Director
Manage Projects between Atlanta and Santa Monica offices,
including pre-shoot setup, running the session, and post production.
Adding expertise and imagination to motion capture R&D
efforts as well as coordinating production pipeline.
Biomechanical Engineer
Lend my previous experience to a start up company in
order to get production and project management off to a good start.
Responsible for training others as well as understanding and
utilizing proper production pipelines to insure reliable, manageable,
workflow. Use proven delivery practices as well as managing resources
to best suit the company’s needs.
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1994 - 1998
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Acclaim
Entertainment Glen
Cove, NY
Senior Manager of Motion Capture
Management of department including
developing business plan, developing and maintaining client relations,
handling talent, billing clients, management of day to day operations
of personnel and department.
Responsible for all decisions relating to daily and future
tasks that impact the studio. Headed all correspondence between my department
and all internal and external departments.
Motion Processing Manager
Responsible for project management
and developing production goals and guidelines.
Insured deliverables be on time
and on budget under extremely tight deadlines.
Responsible for all R&D efforts
as they related to specific projects.
Managed a small team to perform
all relevant processing tasks. Technical liaison between Acclaim
and other departments and outside clients.
Responsible for overseeing database
development to track and coordinate workflow as well as assist in
billing.
Oversaw development of training/reference
manual.
Biomechanical Engineer
Responsible for training others
on proprietary software, troubleshooting all existing problems in
production, and generating unique solutions to production problems.
Having all knowledge of software
and hardware required to produce end product. |
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Projects
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Film/Video
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Scourge of Worlds(Giant for DKP)
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Batman Forever (Acclaim for Warner Digital)
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Batman and Robin (Acclaim for Warner Digital)
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Mighty Morphin' Power Rangers: The Movie (Acclaim
for Wolf Drum Imaging)
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Mortal Kombat: the Animated Video (Acclaim
for RGA/LA)
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Mortal Kombat: the Movie (Acclaim for RGA/LA)
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Everyone Says I Love You (Acclaim for Balsmeyer
and Everit)
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Women In Film Promotional Piece (Giant for Women
in Film)
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Broadcast
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Toonami (Giant for Turner)
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Dole Bobby Banana commercial (Giant for Turner)
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Video Games
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Scud Buster (testing for
HyperKat Games) |
| SOF/RAIDERS (testing for
HyperKat Games) |
| HyperXBall (testing for
HyperKat Games) |
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True Crime (freelance for Giant for Luxoflux (Activision))
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Jurassic Park III (Giant for Savage Entertainment)
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Turok 4 (Giant for Acclaim)
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Biostrike (Giant for Holistic Games)
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Timeline (Giant for Timeline)
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Turok: Dinosaur Hunter (Acclaim)
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WWF RAW (Acclaim)
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Break Away Hockey '97, '98 (Acclaim)
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Magic the Gathering (Acclaim)
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The Crow II (Acclaim)
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Ironman X-O Man-o-War (Acclaim)
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Foreman For Real Boxing (Acclaim)
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NBA Jam Extreme (Acclaim)
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All- Star Baseball '97, '98, '03 (Acclaim)
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Quarterback Club '96', '97, '98 (Acclaim)
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Alien Trilogy (Acclaim)
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Frank Thomas's Big Hurt Baseball (Acclaim)
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Education
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1990 - 1994
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Auburn University Auburn,
AL
Bachelors of Mechanical Engineering.
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1998 -
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University of Alabama,Birmingham Birmingham,
AL
Pursued Masters of Biomedical Engineering.
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Activities
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Outside of computer graphics, I enjoy writing, comic
books, movies, cars, and the outdoors. In the past I have
been a member of the ACM. I am currently also a member of the Columbus
chapter of the International Game Developers Association. I was
the Secretary of the Columbus Puppetry Guild as well as a member
of Puppeteers of America.
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Computers Skills
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- Maya, 3DSMax, Lifeforms, MotionBuilder
- SDRC I-DEAS
- Illustrator, Flash, Freehand, Photoshop, Fireworks, After Effects
- Several proprietary 3D packages and scripts
- Vicon Workstation
- PHP, mySQL, TCL/tk, VTK
- Namo Web Editor, Dreamweaver
- Word, Excel, Star Office, Outlook, PowerPoint
- UNIX, Linux, Various Windows platforms, Sun Solaris.
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