Brian Windsor

NEW NUMBER --> Tel : (256)468-5254

Also on LinkedIn (search Brian Windsor...I'm the engineer/CAD/visualization/animation one)

E-mail: brian@brianwindsor.com

 

Objective

To use my managerial and technical skills in order to provide quick, reliable solutions.  I am avaliable for freelance motion capture pipeline, realtime digital character creation, set up as well as scripting and writing.

Work Experience

   2003-2007 

The Ohio State University - ACCAD        Columbus, OH

Graphics Researcher

   My daily responsiblities are to manage ACCAD's motion capture studio as well as do research in areas of interest in computer graphics.  I currently teach a motion capture production class during Spring quarter.

   I'm currently overseeing the "Jane" project, pursuing research in other uses for motion capture, overseeing the motion capture database project, and attempting to develop a class to cover some basics of video game design.

 

1999 - 2003

Giant Studios                                                   Atlanta, GA

Senior Technical Director of Motion Capture

   Responsible for managing projects between the Atlanta and Los Angeles offices, managing personnel allocation as well as data transfers and quality control, handling client relations, heading development efforts tailored to specific clients, and helping clients with software problems, software integration, and software utilization.             

Motion Capture Technical Director

   Manage Projects between Atlanta and Santa Monica offices, including pre-shoot setup, running the session, and post production.  Adding expertise and imagination to motion capture R&D efforts as well as coordinating production pipeline.

Biomechanical Engineer

   Lend my previous experience to a start up company in order to get production and project management off to a good start.  Responsible for training others as well as understanding and utilizing proper production pipelines to insure reliable, manageable, workflow.  Use proven delivery practices as well as managing resources to best suit the company’s needs.

1994 - 1998

Acclaim Entertainment                                    Glen Cove, NY

Senior Manager of Motion Capture

   Management of department including developing business plan, developing and maintaining client relations, handling talent, billing clients, management of day to day operations of personnel and department.  Responsible for all decisions relating to daily and future tasks that impact the studio.  Headed all correspondence between my department and all internal and external departments.

Motion Processing Manager

   Responsible for project management and developing production goals and guidelines.  Insured deliverables be on time and on budget under extremely tight deadlines.  Responsible for all R&D efforts as they related to specific projects.  Managed a small team to perform all relevant processing tasks.  Technical liaison between Acclaim and other departments and outside clients.  Responsible for overseeing database development to track and coordinate workflow as well as assist in billing.  Oversaw development of training/reference manual.

Biomechanical Engineer

   Responsible for training others on proprietary software, troubleshooting all existing problems in production, and generating unique solutions to production problems.  Having all knowledge of software and hardware required to produce end product.

Projects

Film/Video

Scourge of Worlds(Giant for DKP)

Batman Forever (Acclaim for Warner Digital)

Batman and Robin (Acclaim for Warner Digital)

Mighty Morphin' Power Rangers: The Movie (Acclaim for Wolf Drum Imaging)

Mortal Kombat: the Animated Video (Acclaim for RGA/LA)

Mortal Kombat: the Movie (Acclaim for RGA/LA)

Everyone Says I Love You (Acclaim for Balsmeyer and Everit)

Women In Film Promotional Piece (Giant for Women in Film)

Broadcast

Toonami (Giant for Turner)

Dole Bobby Banana commercial (Giant for Turner)

Video Games

Scud Buster (testing for HyperKat Games)
SOF/RAIDERS (testing for HyperKat Games)
HyperXBall (testing for HyperKat Games)

True Crime (freelance for Giant for Luxoflux (Activision))

Jurassic Park III (Giant for Savage Entertainment)

Turok 4 (Giant for Acclaim)

Biostrike (Giant for Holistic Games)

Timeline (Giant for Timeline)

Turok: Dinosaur Hunter (Acclaim)

WWF RAW (Acclaim)

Break Away Hockey '97, '98 (Acclaim)

Magic the Gathering (Acclaim)

The Crow II (Acclaim)

Ironman X-O Man-o-War (Acclaim)

Foreman For Real Boxing (Acclaim)

NBA Jam Extreme (Acclaim)

All- Star Baseball '97, '98, '03 (Acclaim)

Quarterback Club '96', '97, '98 (Acclaim)

Alien Trilogy (Acclaim)

Frank Thomas's Big Hurt Baseball (Acclaim)

Education

1990 - 1994

Auburn University                                                  Auburn, AL
Bachelors of Mechanical Engineering
.

1998 -

University of Alabama,Birmingham                    Birmingham, AL
Pursued Masters of Biomedical Engineering
.

Activities

Outside of computer graphics, I enjoy writing, comic books, movies, cars, and the outdoors.  In the past I have been a member of the ACM. I am currently also a member of the Columbus chapter of the International Game Developers Association. I was the Secretary of the Columbus Puppetry Guild as well as a member of Puppeteers of America.

Computers Skills

  • Maya, 3DSMax, Lifeforms, MotionBuilder
  • SDRC I-DEAS
  • Illustrator, Flash, Freehand, Photoshop, Fireworks, After Effects
  • Several proprietary 3D packages and scripts
  • Vicon Workstation
  • PHP, mySQL, TCL/tk, VTK
  • Namo Web Editor, Dreamweaver
  • Word, Excel, Star Office, Outlook, PowerPoint
  • UNIX, Linux, Various Windows platforms, Sun Solaris.

Other

Completed SkillPath Project Management Seminar

Co-authored Mocap for Artists with Midori Kitagawa.

Freelance: motion editing for Giant Studios, animation for Battelle, DVD script development for Vextrum Studios, Digital Puppetry for iSeeSoft for Arbonne (realtime digital character performance at the MGM Grand Arena in Las Vegas), PHP scripting and mySQL database development for ide.cc, Ohio State University's Advanced Computing Center for the Arts and Design.