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Brian Windsor
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To use my managerial and technical skills in order to provide quick, reliable solutions for CAD, animation, and visualization. I am avaliable for freelance motion capture pipeline, realtime digital character creation, set up, scripting and writing. |
2007-Present | Huntsville, AL Engineer CAD and visualization using various CAD software, 3D graphics, and video editing software. |
2003-2007 | The Ohio State University - ACCAD Columbus, OH Graphics Researcher My daily responsiblities were to manage ACCAD's motion capture studio as well as research areas of interest in computer graphics. I taught a motion capture production class during Spring quarter. Oversaw the "Jane" project, pursued research in other uses for motion capture (puppetry), oversaw the motion capture database project, and developed a class to cover some basics of video game design. |
1999 - 2003 | Giant
Studios Atlanta,
GA Responsible for managing projects between the Atlanta and Los Angeles offices, managing personnel allocation as well as data transfers and quality control, handling client relations, heading development efforts tailored to specific clients, and helping clients with software problems, software integration, and software utilization. Motion Capture Technical Director Manage Projects between Atlanta and Santa Monica offices, including pre-shoot setup, running the session, and post production. Adding expertise and imagination to motion capture R&D efforts as well as coordinating production pipeline. Biomechanical Engineer Lend my previous experience to a start up company in order to get production and project management off to a good start. Responsible for training others as well as understanding and utilizing proper production pipelines to insure reliable, manageable, workflow. Use proven delivery practices as well as managing resources to best suit the company’s needs. |
1994 - 1998 | Acclaim Entertainment Glen Cove, NY Senior Manager of Motion Capture Management of department including developing business plan, developing and maintaining client relations, handling talent, billing clients, management of day to day operations of personnel and department. Responsible for all decisions relating to daily and future tasks that impact the studio. Headed all correspondence between my department and all internal and external departments.Motion Processing Manager Responsible for project management and developing production goals and guidelines. Insured deliverables be on time and on budget under extremely tight deadlines. Responsible for all R&D efforts as they related to specific projects. Managed a small team to perform all relevant processing tasks. Technical liaison between Acclaim and other departments and outside clients. Responsible for overseeing database development to track and coordinate workflow as well as assist in billing. Oversaw development of training/reference manual.Biomechanical Engineer Responsible for training others on proprietary software, troubleshooting all existing problems in production, and generating unique solutions to production problems. Having all knowledge of software and hardware required to produce end product. |
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3D | Maya, MotionBuilder, Rhino |
3D CAD | Siemens I-DEAS 12, NX6.0, Deep Exploration CAD |
2D | Photoshop, Illustrator, Flash, Freehand, Fireworks |
Video Editing | After Effects, Combustion, vReveal |
Mocap | Vicon Workstation, iQ2.0, proprietary mocap (Acclaim and Giant Studios) |
Scripting | Python, MEL |
Web | Dreamweaver |
Digital Forensics | FTKImager, HELIX, EnCASE |
2008 | Mocap for Artists- Midori Kitagawa and Brian Windsor - A straight forward how to on motion capture without as much of the technical jargon as sometimes associated with motion capture. We tried to make it direct and straight forward in regards to being able to capture and then use the motion you captured to create 3D animations. |
2007 | "Game Programming, Fast and Furious". - Peter Carswell and Brian Windsor - Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science and Computer Engineering. |
2006 | "Capturing Puppets". Proceedings of The 2006 International Conference on Computer Graphics and Virtual Reality. |
2005 | "Digital Puppetry Through Motion Capture". The Puppetry Journal. Winter 2005. |
2004 | "Motion Capture for Simulation: Pipeline and Problems". The Huntsville Simulation Conference 2004. |
1997 | Short article on motion capture. VRNews |
2010 | Secretary of Defense Medal |
2010 | Joint Civilian Service Commendation Award |
2007 | Jim Henson Award for Innovation - Puppeteers of America |
2007 | Game Programming, Fast and Furious - Peter Carswell and Brian Windsor - Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science and Computer Engineering |
2007 | Multi-player Game Programming: Collide This! - Pete Carswell and Brian Windsor - Presentation at Shawnee 5.0, Shawnee State University, Portsmouth, OH |
2007 | Realtime Digital Puppets for COSI’s Animation Exhibit - COSI |
2006 | Capturing Puppets - Proceedings of The 2006 International Conference on Computer Graphics and Virtual Reality, Las Vegas, NV |
2006 | Game Design Without Breaking the Bank - Southeastern Ohio Macromedia Users Group, Athens, OH |
2005 | ACCAD+mocap - Shawnee 3.0, Portsmouth, OH |
2005 | Digital Puppetry through Motion Capture - Puppetry Journal, pgs. 28-30, Winter 2005, Minneapolis, MN |
2005 | Practical Motion Capture - Southeastern Ohio Macromedia Users Group, Athens, OH |
2005 | Puppetry and Motion Capture - Puppetfest 2005, St. Paul MN |
2005 | Video gaming and the TFN - Third Frontier Network |
2004 | How to Capture and Edit Human Motion - Lecture at CCAD's Motion and Emotion Symposia, Columbus Museum of Art Auditorium, Columbus, OH |
2004 | Motion Capture for Simulation: Pipeline and Problems - Huntsville Simulation Conference Proceedings, Huntsville Simulation Conference 2004, Huntsville, Alabama |
2004 | Motion Capture - Lecture to OSC Summer Institute in BALE. Columbus, OH |
1990-1994 | Bachelors of Mechanical Engineering, Auburn University, Auburn, AL |
2009 | Deployable Forensics |
Outside of computer graphics, I enjoy spending time with my family, writing, comic books, movies, cars, wood carving (when I have the time), and the outdoors. In the past I have been a member of the ACM and the Columbus, OH chapter of the International Game Developers Association. I was also the Secretary of the Columbus, OHPuppetry Guild as well as a current member of Puppeteers of America. |
Completed SkillPath Project Management Seminar. Freelance: motion editing for Giant Studios, animation for Battelle, DVD script development for Vextrum Studios, Digital Puppetry for iSeeSoft for Arbonne (realtime digital character performance at the MGM Grand Arena in Las Vegas), PHP scripting and mySQL database development for ide.cc, mocap training for Ohio State University's Advanced Computing Center for the Arts and Design. |